Posted tagged ‘Yargus Tem’

More Adventure Hooks!

October 18, 2009

Looking through my notes, I found a few that was cut from the Ugly Harpy pdf. Instead of just tossing them away, I’ve decided to post them here. Maybe there’s something you like.

Gossip

A merchant has arrived in Mor Aldenn with one of the western caravans. No one has ever heard his name, and he is certainly willing to change that! Afterall, a good reputation is important to any merchant! He is willing to pay the PCs to spread a few rumors around town. However, maybe the merchant isn’t who he says he is??

The Rivaling Inns

Yargus Tem is involved in a small feud with Otho Theobold of the Gloating Giant. So far this feud is merely one of words, but then one of Otho’s horses is slain… who did it? Otho seems to believe that it was Yargus, or at the very least, one of his henchmen!

With this hook, you could also involve the other inns! Imagine asking the moraldenns to choose sides based on their favorite inn! This could turn out to be something a lot like “Gangs of New York”, only call it “Gangs of Mor Aldenn”! 🙂

The Poisoner

Jordrick Runsen, the local herbalist and poisoner is looking to acquire an assassin vine. Can the PCs help him?

Poison, anyone?

A strange tradition has come to the Ugly Harpy. The young and foolish challenge eachother to drink various poisons, all supplied (of course) by the local poisoner, Jordrick Runsen. This seems like a really stupid game, but maybe it could also be a lot of fun…

 

Does anyone have other adventure hooks that they’d like to share? If so, I’d love to hear them!

Advertisements

Artwork

March 23, 2009

Does a picture say more than a thousand words?

I believe so… and therefore, I’ve already commissioned the first illustrations from my favorite artist, Gary Dupuis.

Here is what you can expect to see within long (a few weeks or so);

Two of the truly important NPCs of Mor Aldenn, Valthor of Calathia and Yargus Tem. These are two guildmasters who may end up playing a big part in the PCs life.

A few hanging signs, among them the Ugly Harpy!

The symbol of the Fighters’ Guild. I gave the artist a bit of freedom here, if he wants it, if not, it’ll have a rather classic look.

The Barrowdelve Gate. This is a very important place to the city, but also to the PCs. It is the gateway to the best known dungeon within miles and the PCs will most likely be sent here to explore recent happenings.

The Fallen Tower. So far, my favorite place in Mor Aldenn. This is no place for low-level PCs and so may not be all that important to begin with, but it is one of the defining places within the city, and therefore I cant wait to see it illustrated.

What would you like to see illustrated?

The Ugly Harpy

March 12, 2009

Kobolds? Aye, that’ll be the Ugly Harpy that you be looking for. Why that man puts up with them, I dont know, but one day the mages will put it to him straight. Just last night they started a bigbrawl, sending half the city to the healers. You think I’m exaggerating? Well, go look for yourself then!

– Crent the Boatsman

 

This is the seediest inn that you’ll find in Mor Aldenn. It isn’t that its in disrepair or anything, but if you are looking for a bar brawl, this is where to find it. It doesn’t happen every day, though. This means that the chairs and tables have been repaired a certain number of times, mostly because the proprietor, Yargus Tem is a greedy bastard.

The Ugly Harpy is a large inn, but even though, there is only 10 rooms for rent. Half of these are double rooms, and all of them have windows and contains simple furniture. Two of these rooms are found on the first floor, and the rest you’ll find upstairs on the second floor. The common room is large with round tables. The bar is at the far end, displaying all the expensive and colorful bottles on a pair of shelves. During the day light streams through the windows, but at night you’ll find candles and lamps lit on each table chasing away the shadows. There is a small plateau to the left of the front door, where bards and musicians have played in the past. Yargus Tem, the proprietor, doesn’t pay them much, and so few, if any, stop by the Ugly Harpy to perform and entertain these days. This doesn’t mean that the inn is quiet, far from it, the customers are often singing and dancing, especially during the late hours.

 

Yargus Tem, proprietor of the Ugly Harpy

Yargus Tem is secretly the guildmaster of the Guild, which is probably why he always keep at least one guard on watch at the inn and at his private residence out back. If you are a member of the Guild, you  can easily identify the other members at the inn, but to outsiders and ignorant commoners, this inn seem legitimate enough. Nothing illegal is going on here, which isn’t exactly true. Guild meetings, though, are always held at the private residence, and not very often. The thieves have a certain language that only they use, a sort of code language.

Yargus really likes Mor Aldenn, and will probably never move, unless forced by a stronger force than his own guild. The city is prosperous and the mages doesn’t seem to care that much for laws, at least not those that would govern a city. All Yargus needs to do, is keep out of their affairs and they will keep out of his. Mostly, the Guild pry on travelling merchant caravans, travellers and other outsiders. There are other, smaller gangs of thieves in Mor Aldenn, but none of them is a threat to Yargus and so he leaves them alone, at least for now!

 

Other Thieves

Among the members of the Guild, you’ll find people such as Hadorc the Lazy, Rolloth, Thallion the Tailor and the infamous alchemist, Jordick Runsen. The latter is also, perhaps, the only true friend that Yargus Tem has in the city. The two often share a mug of ale over a game of Two Fingers and the Maiden

A known secret about Jordick Runsen. He is not just an alchemist, he is also a capable poisoner with lots of poisonous flowers in his walled garden. He is also a loner and have never taken a wife. He does, however, enjoy the occasional company of one of Yargus Tem’s many whores.

Introducing Mor Aldenn

March 9, 2009

A city of magic? Well, Mor Aldenn may not be as wondrous as all that, however, you will find strange things, see powerful wizards, charismatic sorcerers and even experience wondrous events that other cities certainly lack. To call Mor Aldenn a large city, or even an old city,  would be to exaggerate, but with each passing day, Mor Aldenn grows bigger and more wondrous. If you’ve come to study the arcane arts, you’ve definitely come to the right place!

A City of Magic and Mages

Located inside the amazing forest realm of Ossindrillon, Mor Aldenn is home to humans, elves and half-elves, as well as centaurs, halflings, gnomes and even a small clan of kobolds. The largest part of the city is located on the island that was once inhabited by a powerful green dragon, but you’ll find other, minor, islands inhabited as well, connected by beautiful elven bridges. Two rivers converge around Mor Aldenn, and the main island is only connected to the main land on the eastern bank, a wide bridge overseen by an old watch tower. You’ll find lots of fields and small hamlets surrounding the city, but also a few fishing villages. The rivers are an important part of Mor Aldenn and even the mages know this fact.

Mage towers are spread all across the city, like the Tower of Divination; a small tower located on a small island south of the main city, not far from where the mayor lives in his mansion, and the Tower of Abjuration on the Tower Hill, a powerful and wondrous tower. In fact, in Mor Aldenn you’ll find a mage tower devoted to each of the arcane schools. You’ll find the Tower of Illusion on an invisible island north of Mor Aldenn and anyone will tell you that the Tower of Conjuration was abandoned long ago, after the upper part was destroyed by a powerful demon that escaped its summoning circle, yet is still trapped within the walls of the tower.

MOR ALDENN
Small City
; conventional (mayor); AL Neutral Good
GP Limit 15,000gp; Assets 6,591,750gp

[DEMOGRAPHICS]

Population 7,789
Type integrated (35% humans, 33% elves and half-elves, 15% halflings, 7% centaurs, 10% other races)

[AUTHORITY FIGURES]

Mayor Oswin Theodorick (male human, commoner6); Master Ardamiron (male half-elf, wizard11); Lord Balsadarus (male human, wizard3); Lady Selyssa Fadhyra (female elf, sorcerer4); Orregil Silvermane (male centaur, fighter5/ranger5).

[IMPORTANT PERSONS]

Prince Valthor of Calathia (male human aristocrat3/fighter7); Yargus Tem (male human, rogue9); Jordrick Runsen (male human, exp3/wiz4).

A few thoughts about Mor Aldenn

March 8, 2009

Let me tell you a bit about the city I’m working on. Hopefully by answering the following questions, you’ll get an idea of what this setting will be like, but remember, everything could easily change.

Why is Mor Aldenn called the City of Mages?

Its quite simple actually. The first people to pass through these lands were elven wizards from Ossindil. They were looking for the old kingdoms in the west, but found a wild realm that wanted to stop them in their explorations. It was also wizards, humans and elves, who fought and killed the green dragon that used to inhabit the island. The first building of what was to become Mor Aldenn, was actually, the Tower of All-Magic. They feel a special connection to this land and with the rise of the Mage Guild, have claimed the city as their own, and so far, there have been no contenders to this claim.

Who rules Mor Aldenn?

Most moraldenns would claim that the city is actually ruled by the mages, even though the city is ruled by the mayor. The mages choose the mayor and they have the power to remove him from the office as well. The mayor lives at one of the southern isles, in a mansion that was build more than hundred years ago by the mages. He has lots of servants, guards and the mages shower him with gifts that keep him entertained. There is a small prison below his mansion, but it is rarely in use. The current mayor, Oswin Theodorick, has two important mage advisors, Master Balsadarus and the Lady Salyssa Fadhyra. The mayor has some power, and is sometimes asked to make rulings as the city’s judge, but most often, people come to the mages with their complaints.

Are there any thieves in Mor Aldenn?

Yes, of course. This is a prosperous city at the center of the realm. Lots of caravans pass through here, which means that lots of coins pass through here as well. Granted, its a small and young city, but of course you’ll find a small Thieves’ Guild here, often referred to as the Guild. They are careful and stay far away from the business of the mages, which is probably why they can still be found in Mor Aldenn. The guildmaster is also the proprietor of the Ugly Harpy, a fat human called Yargus Tem (male human, rogue9).

What races can be found in the city?

There is, of course, most humans and elves, which means that there are half-elves as well. You’ll find halflings, centaurs, gnomes and even a small tribe of kobolds here as well. The moraldenns are not very prejudistic, which means that you’ll sometimes meet goblins, orcs, lizardfolk and even giants here as well, but so far none have made the city their own.

The houses of Mor Aldenn?

The elves of Ossindrillon have build most of the house in the city, with the help of the humans of course. This means that most houses in Mor Aldenn are small works of art, with lots of unique details. Its also uncommon to find a single story house in the city, most houses have two or even three storeys, with beautiful balconies. Most houses have glass windows and a small garden, either in front of the house, or behind. Shopowners live above their shops and six inns cater to the travellers that come to visit Mor Aldenn.

Why did the mages abandon the Tower of Conjuration?

A demon inhabits the Tower of Conjuration, and has done so for the last 57 years. In the beginning, the mages tried to kill the demon, but that seemed an impossible task and so they abandoned the cause. The summoners had tried to summon a powerful demon, which they did, but unfortunately for them, their protective circles were not powerful enough to hold the demon. They were all killed, brutally, and its believed to this day that their bones litter the great Summoning Hall. Fortunately for the city, the protective runes that grace the outer and inner walls of the tower, were strong enough to keep the demon locked away inside. Moraldenns also call this tower Demonhome or even the Fallen Tower.

Who is Grey the Diviner?

The Tower of Divination is without a doubt the smallest of the mage towers. It is located on one of the southern isles, atop a steep hill. It is also called the Lonely Tower because of its single inhabitant, the diviner, Grey. He is a hermit of sorts, though sometimes people come to visit him, asking for his advice. They all return with the feeling that this man must be mad, and rarely does any of them think that what Grey told them, could be true.

Where can I find the centaurs?

The centaurs actually have their own lands inside the city, also called the Horse Downs. This is, basically, an open part of the city, located near the Tower Hill, where the centaurs live in their large colorful tents. They are also allowed to keep bonfires here, which they do every night. The centaurs have a chosen leader among them, a fighter named Orregil Silvermane (male centaur, fighter5/ranger5).