Posted tagged ‘Oswin Theodorick’

NPC Stats: Mayor Oswin

May 31, 2009

I’ve previously written a great deal about Mayor Oswin Theodorick, so I won’t get into detail about who he is, or about his former craft or family etc. Instead, I’ll shine a little light on the statistics of Mayor Oswin, so that he could be used in a game.

Because I want these stat blocks to take up as little space as possible, I’ve decided to go with the good old stat block, as you can see below! 🙂 If you dont like it, please comment, and I might decide to change back to the new Paizo stat block.

 

Mayor Oswin Theodorick

Male human commoner6; CR 5; Medium humanoid (human); HD 6d6+6; hp 32; Init +1; Spd 30 ft.; AC 18, touch 15, flat-footed 17; BAB/CMB +3/+6; Atk/Full Atk +9 melee (1d6+6/1d6+6, +3 quarterstaff) or +7 melee (1d8+3/19-20, mwk longsword); SA –; SQ –; AL LG; SV Fort +5, Ref +3, Will +4; Str 16, Dex 13, Con 12, Int 9, Wis 15, Cha 10.

Skills and Feats: Craft (weaponsmithing) +3, Diplomacy +3, Handle Animal +4, Perception +9, Profession (carpenter) +8, Ride +6, Sense Motive +7, Survival +3, Swim +8; Alertness, Dodge, Endurance, Great Fortitude, Martial Weapon Proficiency (longsword), Simple Weapon Proficiency (quarterstaff).

Language: Common.

Possessions: +3 quarterstaff, mwk longsword, amulet of natural armor +3, ring of protection +3, bracelet of friends, potion of invisibility, 2 potions of bear’s endurance.

The fun thing about Mayor Oswin is, that he really sin’t worthy of being a mayor. He has no powers that make him excellent at this job, except perhaps his (somewhat) large Wisdom and natural alertness (see feat). If it weren’t for the magic of the mages, he would probably be a very easy target for assassins and enemies.

Another great little detail about Mayor Oswin Theodorick, is his bracelet of friends. So far, I only know of two “friends” who are keyed to the charm, which is Lord Balsadarus and Lady Selyssa. Great way of keeping your “trusted” advisors close to you at all times. Well, one of them is trusted, anyways. 🙂

Races of Mor Aldenn

May 1, 2009

Mor Aldenn devides is populace evenly between humans and elves, which means that you’ll also find quite a few half-elves here as well. However, humans and elves are not the only inhabitants; you’ll find halflings, gnomes, dwarves, centaurs and kobolds living here as well.

Centaurs

The horsemen made peace with the mages more than 200 years ago and came to settle on the island in the place that is now called the Horse Downs. One would think that the centaurs thought this name a mockery of their nature, but no, they seem to fully accept and cherish the name. They live in huge tents in small families.

Dwarves

Dwarves are not known for their love of magic, but the dwarven families living in Mor Aldenn have actually come to study the arcane arts however unlikely that may sound.

Elves

The elves have a long history in Mor Aldenn, dating back to the first travellers who passed through this region. They came originally from Ossindil, to study with the human wizards, but have since then settled down and created a history of their own. They consider themselves moraldenns the same as the humans.

Gnomes

You wont find a lot of gnomes in Mor Aldenn, but they do exist. They view magic a little differently than the human and elven mages. You should seek out the Tower of Illusion if you wish to talk to a gnome.

Half-elves

It is no disgrace to have the blood of both humans and elves in your veins, in fact, for some its considered a blessing; the best of both races. Half-elves from other parts of the world consider Mor Aldenn a sanctuary, a place where they are fully accepted. You wont ever find a person in Mor Aldenn who would dare mock a half-elf, but you will find lots who would defend one.

Halflings

The small folk have also found a home amongst the mages. They love the surrounding lands, and treasure the beauty that surrounds them. They are often found amongst the craftsmen of the city.

Humans

Like the elves, humans have lived in Mor Aldenn ever since its founding more than 300 years ago. They are found in all layers of the society, also, the current mayor of Mor Aldenn is a human named Oswin Theodorick.

Kobolds

Kobolds have actually been accepted as part of the population. They are as peaceful as the other races and will raise the spears in defence of the city, should it ever need it. However, there are some who fear that the kobolds will turn upon the city, revealing their alliance with the night hag, but they haven’t thus far.

#2 Adventure: Thieves in the Barrowdelve

April 26, 2009

Illus. William McAuslandHere is another synopsis based on another of my original ideas, the heirloom in the Barrowdelve. It has been retitled, to focus more on the actual theft and those behind it, than on the heirloom itself. The secret of the heirloom is only revealed later on in the adventure and may indeed lead to an even greater adventure.

 

Thieves in the Barrowdelve (a Mor Aldenn adventure)

Thieves are looting the Barrowdelve! A young thief is found dead outside his home, wearing an old magical pendant from the Delve, but who killed the thief? And like that wasn’t bad enough, the pendant seems to hide a secret far worse, a secret hidden deep within the Barrowdelve, a secret that has now been revealed.

Thieves in the Barrowdelve is a Pathfinder RPG adventure designed for four 1st-level characters. The adventure takes place in Mor Aldenn, the City of Mages. This small city could in reality be located in any setting where two rivers converge inside an ancient forest.

Adventure Synopsis

This adventure starts as an heirloom turns up on the body of a dead thief. The heirloom, a seemingly magical pendant, was buried deep within the Barrowdelve and now the people of Mor Aldenn is wondering; is someone looting the ancient necropolis?

The mayor asks the PCs to investigate the matter, both the looting of the Delve and the strange murder. He is willing, of course, to pay them for their services to the city. They are given access to the Barrowdelve, where they discover that other graves have been robbed, but by whom? Was it the young thief wearing the pendant, or was it perhaps someone else?

The PCs also discover that the pendant hides a secret, a cursed ring hidden within the pendant. This ring is what killed the thief, and it may in fact kill others if the PCs don’t find a way to stop it.

The trail also leads the PCs to the Tower of All-Magic, where they find the thief’s brother, a young ambitious mage. He is the true mastermind behind the plan to loot the Barrowdelve and will not give up without a fight, also, it seems that he has hidden the loot, but where?

 

Designer’s Notes

When I started thinking about writing this synopsis, this adventure truly opened up for me. I didn’t want the thieves to be involved with Yargus Tem and the Thieves Guild, no, those guys are way too likable and shouldn’t become direct antagonists of the PCs, so I wanted thieves a little different. I started thinking…who would have access to the Barrowdelve and how? One of the mages, of course, a really ambitious one, but he wouldn’t be working alone, no…he had a brother, of course! A young and foolish thief.

I imagined how they had done it, how research had led to all these secrets hidden inside the necropolis, but what about the pendant and the cursed ring? You see, the mage knew about its nature (or guessed, at least) and so asked his brother NOT to take it… but that was indeed a mistake, after a few planned raids into the Barrowdelve, the young thief decided to make a little raid of his own, stealing the pendant for himself, but that was a mistake! A mistake he would pay dearly for and that would start this adventure…

Mayor Oswin Theodorick

March 11, 2009

Aye, Mayor Oswin is a good man, if a bit simple. Don’t ask me how he learned that Thallion was innocent, but the mages seem to agree with him, which must mean that he is right. If you are interested in his craftsmanship, I have a good chair at home that he created years ago. Last I heard, Oswin had started making chairs again…

– Crent the Boatsman

 

Four years ago, the old mayor of Mor Aldenn died while visiting friends in one of the northern villages. His party was attacked by a group of young hill giants and, sadly, the mayor was not the only one to lose his life; several of his mage advisors died as well. The city needed a new mayor and so the mages started looking for one.

Who is to say what the mages are looking for when they search for a mayor. Perhaps they want someone wise, just, valorous, popular, charismatic, intelligent, or perhaps they just want some naive and stupid. Either way, this time it took the mages 12 whole days and nights to find the right man for the job. In the past there have been times when the mages had to find their mayor outside the city, but this time they settled on a human carpenter named Oswin Theodorick.

Oswin lived a quiet life in the southern part of Mor Aldenn, making tables, chairs and even houses for the moraldenns. He was married to a stout woman named Kaelene, or rather, he is still married to Kaelene, and together they have four children. Mayor Oswin is a caring, if slightly naive man, who loves his family and his craft. He thought long and hard about taking the job, but how could he deny the mages?

In the beginning, being mayor was hard work, even harder than being a craftsman. There was much to be learned and long meetings to be held with the mages, but he quickly learned about all the benefits. His family would never starve, nor would they ever be in any real danger with the Aldenic Guard watching over them. Servants, magic, advisors, gifts and lots of other things quickly became part of Mayor Oswin’s new life. Sometimes his family loves this life more than he does, but in the recent years, the mayor has found time to ply his old craft. He doesn’t need to sell his work, having everything he needs, but occasional does.

Being mayor does give Oswin some responsibilities that he can’t get out of, like being High Judge. Most of the times, the moraldenns take their complaints to the mages, but sometimes the complainers are referred to the mayor. One would think that these were minor case, but alas, they are not. Recently the mayor had to judge whether or not an elven tailor had killed his partner. The city seemed to think so, but after hearing a large number of statements, the High Judge declared the innocence of the tailor.

Mage Advisors

The most renowned of the mayor’s mage advisors is perhaps Master Balsadarus, a not-very-talented wizard. Balsadarus would never have gained any kind of power with the guild, but when the Masters asked him to serve the mayor, the wizard did not hesitate. He now lives at the mansion, along with plenty other servants, but he is no ordinary servant. In fact, rumors say that Balsadarus is the true puppeteer behind the mayor, making all the important decisions. This last year, though, has been slightly different. An elven lady named Selyssa Fadhyra became another of the mayor’s advisors. She opposes Balsadarus in almost every decision that he makes and the mayor finds it hard to be around both at the same time.

Introducing Mor Aldenn

March 9, 2009

A city of magic? Well, Mor Aldenn may not be as wondrous as all that, however, you will find strange things, see powerful wizards, charismatic sorcerers and even experience wondrous events that other cities certainly lack. To call Mor Aldenn a large city, or even an old city,  would be to exaggerate, but with each passing day, Mor Aldenn grows bigger and more wondrous. If you’ve come to study the arcane arts, you’ve definitely come to the right place!

A City of Magic and Mages

Located inside the amazing forest realm of Ossindrillon, Mor Aldenn is home to humans, elves and half-elves, as well as centaurs, halflings, gnomes and even a small clan of kobolds. The largest part of the city is located on the island that was once inhabited by a powerful green dragon, but you’ll find other, minor, islands inhabited as well, connected by beautiful elven bridges. Two rivers converge around Mor Aldenn, and the main island is only connected to the main land on the eastern bank, a wide bridge overseen by an old watch tower. You’ll find lots of fields and small hamlets surrounding the city, but also a few fishing villages. The rivers are an important part of Mor Aldenn and even the mages know this fact.

Mage towers are spread all across the city, like the Tower of Divination; a small tower located on a small island south of the main city, not far from where the mayor lives in his mansion, and the Tower of Abjuration on the Tower Hill, a powerful and wondrous tower. In fact, in Mor Aldenn you’ll find a mage tower devoted to each of the arcane schools. You’ll find the Tower of Illusion on an invisible island north of Mor Aldenn and anyone will tell you that the Tower of Conjuration was abandoned long ago, after the upper part was destroyed by a powerful demon that escaped its summoning circle, yet is still trapped within the walls of the tower.

MOR ALDENN
Small City
; conventional (mayor); AL Neutral Good
GP Limit 15,000gp; Assets 6,591,750gp

[DEMOGRAPHICS]

Population 7,789
Type integrated (35% humans, 33% elves and half-elves, 15% halflings, 7% centaurs, 10% other races)

[AUTHORITY FIGURES]

Mayor Oswin Theodorick (male human, commoner6); Master Ardamiron (male half-elf, wizard11); Lord Balsadarus (male human, wizard3); Lady Selyssa Fadhyra (female elf, sorcerer4); Orregil Silvermane (male centaur, fighter5/ranger5).

[IMPORTANT PERSONS]

Prince Valthor of Calathia (male human aristocrat3/fighter7); Yargus Tem (male human, rogue9); Jordrick Runsen (male human, exp3/wiz4).