Posted tagged ‘Mor Aldenn’

First adventure… finally done!

February 28, 2010

Ah, I just finished (and uploaded) the very first Mor Aldenn adventure! It’s a nice feeling to finally be able to say that 🙂 It could have been published two months back, if my computer hadn’t crashed .

Oh well, it’s out there now!

As always, comments are welcome! Perhaps you have an idea of how I can make this adventure even better!

Oh yeah, and I plan on making a free pdf with all the creatures from the adventure, but until that happens, you are just gonna have to use the Bestiary.

You can find the adventure here; http://www.rpgnow.com/product_info.php?products_id=79157

Mor Aldenn FAQ

January 16, 2010

I’ve just added a FAQ (Frequently Asked Questions) to this Design Blog, a place to gather extra information from the questions that people ask me.

However, to call them “frequently asked questions” is something of an overstatement, afterall, the City of Mages isn’t that famous… yet!

Barrowdelve, Area 1

January 15, 2010

I’ve actually had this writeup of Area 1 of the Barrowdelve for some time (meaning at least a few months). The idea is to present the area without any specific storyline. Later on, I will be able to add specific encounters. Some areas, though, will have specific encounters not associated with a specific storyline.

Those of you familiar with Monte Cook’s Dungeon-a-day project will recognize the area layout. For more information about Monte’s project, please follow this link; http://www.dungeonaday.com (and yeah, I’ve become a fan of this megadungeon).

 

Area 1: Entrance Hall 

Summary: This ancient hallway leads to the fabled Hall of Bones and offers a visitor insight into the history of Mor Aldenn, the City of Mages.

Sights and Sounds: Magical braziers along the walls provide plenty of light in the entrance hall. The braziers also provide dim lighting in area 1A and 1B. There are no sounds to be heard as the PCs walk down the corridor.

An ancient hallway displaying the history of Mor Aldenn stretches before you. Wizards, dragons, harpies, hags and sword-wielding adventurers fill beautiful landscapes seemingly carved from the very stone walls. You are witnessing more than 300 years of history in this very hallway.

Braziers set along the walls provide you with enough light to see all the astonishing details, revealing that even the ceiling is carved in intricate patterns. Not a speck of dust litter the floor, as if removed by magic.

Four tall statues rests in alcoves set along the walls. A large knight, two wizards and an elven sorceress. The statues are obviously carved from stone, yet the details are amazing and very vivid.

Background: Most moraldenns believe that the enormous stone relief here was created by magic, when it was actually created by elven artisans from Ossindil. It has changed over the years, and every year new details are added to complete the history of the city.

The city wishes not only to honour its dead, but also to remember them. The entrance hall was always meant to tell the history of the city and that is exactly what it does.

Statues: There are four tall stone statues in this hall, each displaying a famous hero of Mor Aldenn. Each description lists a Knowledge (history) DC that allows the PCs to identify the person depicted in the statues.

Sir Brennick Shieldworth: A tall muscular man wearing a full plate and wielding a fiery greatsword. Sir Brennick fought in the first Marsh War, alongside the elven wizards from Ossindil. He saved many lives by sacrificing his own. (DC 25)

Alendar Shadorash: A lean and proud wizard clad in a flowering robe wielding a quarterstaff with a head carved to look like a dragon skull. Alendar Shadorash was a child of the human and elven alliance, one of the first half-elves to live in Mor Aldenn. He is one of the few people to actually wound the night hag of the Spindlewood Marsh. (DC 27)

Hakael the Blind: An elderly man wearing a simple tattered robe and who carries a strange rod and an orb. The Blind Wizard was once a great diviner, the apprentice of Grey from the Lonely Tower. He helped the city by anticipating the attacks of the night hag. He vanished in the Spindlewood Marsh and his body has never been found. (DC 29)

Lady Liassara: A beautiful elven lady holding a flame in her right hand and a shard of ice in her left. Like most of the elves, Lady Liassara came from Ossindil more than 200 years ago. She was in love with a human wizard, an archmage, and joined him in the battle against the armies of the night hag. She was one of the greatest sorcerers who ever lived in Mor Aldenn. (DC 25)

1A: This small antechamber holds a wooden bench and a stone relief. The warrior depicted in the relief is actually Sir Brennick Shieldworth fighting four harpies and an army of hill giants. (DC 26)

1B: There is nothing in this antechamber, besides a stone relief depicting a gargantuan dragon surrounded by a horde of wyrmlings. This is Taraathalorm Wyrmmother, who once inhabited the site where Mor Aldenn is located today. (DC 23)

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If you want to know more about the Barrowdelve, you can find more information, and some pretty cool maps here; http://www.rpgnow.com/product_info.php?products_id=65111&filters=0_0_0_0_0&manufacturers_id=2779

The Mor Aldenn Spell Compendium!

December 26, 2009

Headless Hydra Games’ is planning on making a pathfinder compatible Spell Compendium with all-new spells! It will be published by the end of 2010!

This will be a community project and everybody can participate! All you have to do is write at least 5 unique spells and send them to storyguide.axel@gmail.com

The pay is $.o2 per word which will be paid when the Spell Compendium is published (or before). You will also receive a free pdf copy of the final product.

5 is the minimum number of spells which will be accepted, but you should feel free to send in more than 5 spells if you so wish. The spells must be balanced and only the best spells are accepted. If you were inspired by another spell (already published), please write that in your submission as well.

Named spells are very welcome, and you should feel free to write small sidebar stories about the spell’s creation.

K. Axel Carlsson

Founder of Headless Hydra Games

New cover look

November 16, 2009

New Cover Look!I’ve begun dabbling with the new look for my products. I wanna find a cool and simple look that makes my Mor Aldenn books stand out. Here’s an example of how the cover foran upcoming adventure could look.

I kinda like this look, it gives me the chance of showing the full cover illustrations.

I could add the author’s name, to the bottom, but maybe I dont need it. Simpler is better and this way, I get to show you all of my cover image.

 

What do you think? Which is your favorite cover of all times?

Chapter II now available!

October 25, 2009

The second chapter of Wizard’s Path is now available in pdf! This pdf also contains a really cool full-page illustration by Gary Dupuis, displaying a scene from the Barrowdelve.

Wizard’s Path is written by Sean Holland

http://www.rpgnow.com/product_info.php?products_id=65306&filters=0_0_0_0_0&manufacturers_id=2779

And look out for the next chapter coming out at the start of November!