Posted tagged ‘Jordrick Runsen’

More Adventure Hooks!

October 18, 2009

Looking through my notes, I found a few that was cut from the Ugly Harpy pdf. Instead of just tossing them away, I’ve decided to post them here. Maybe there’s something you like.

Gossip

A merchant has arrived in Mor Aldenn with one of the western caravans. No one has ever heard his name, and he is certainly willing to change that! Afterall, a good reputation is important to any merchant! He is willing to pay the PCs to spread a few rumors around town. However, maybe the merchant isn’t who he says he is??

The Rivaling Inns

Yargus Tem is involved in a small feud with Otho Theobold of the Gloating Giant. So far this feud is merely one of words, but then one of Otho’s horses is slain… who did it? Otho seems to believe that it was Yargus, or at the very least, one of his henchmen!

With this hook, you could also involve the other inns! Imagine asking the moraldenns to choose sides based on their favorite inn! This could turn out to be something a lot like “Gangs of New York”, only call it “Gangs of Mor Aldenn”! 🙂

The Poisoner

Jordrick Runsen, the local herbalist and poisoner is looking to acquire an assassin vine. Can the PCs help him?

Poison, anyone?

A strange tradition has come to the Ugly Harpy. The young and foolish challenge eachother to drink various poisons, all supplied (of course) by the local poisoner, Jordrick Runsen. This seems like a really stupid game, but maybe it could also be a lot of fun…

 

Does anyone have other adventure hooks that they’d like to share? If so, I’d love to hear them!

Advertisements

#1 Adventure: A Trail of Poison

April 25, 2009

Illus. William McAuslandWhat follows is the introduction and synopsis for one of the adventure ideas, the “Strange Death” which has been retitled. Its not necessarily the adventure I’ll be writing first, merely my first synopsis. I hope you enjoy and have some constructive critisism for me afterwards.

 

A Trail of Poison (a Mor Aldenn adventure)

The animals of Ossindrillon are slowly being poisoned. A local druid has found some of the poisoned creatures, but cannot find the source of the poison. Who would want to destroy this beautiful place and its magical inhabitants? Is the poison merely a natural occurrence or is this some foul ploy of the night hag?

A Trail of Poison is a Pathfinder RPG adventure designed for four 1st-level characters. The adventure takes place in the forest surrounding Mor Aldenn, the City of Mages. This small city could in reality be located in any setting where two rivers converge inside an ancient forest.

Adventure Synopsis

This adventure begins when a local druid contacts the PCs. He has found several dead animals in the forest north of Mor Aldenn and is absolutely certain that they died from a strong and unknown poison. The druid fears that more animals will die a horrible death and therefore asks the PCs to find the source of this poison. He is, of course, willing to pay them for their efforts.

Eventually, the PCs will leave Mor Aldenn and enter the northern forest. They may have marked some of the places where the druid found the poisoned animals. Each of these places would be a good place to start their search.

Once in the Spindlewood, several events will occur, leading the PCs on the trail of a dying unicorn. It has reached the gateway to one of the fabled forest sanctuaries, but is too weak to enter. The unicorn tells the PCs of the tower and the shadowy lake, but before it can tell them anything else, the party is ambushed by the minions of the night hag. One of the minions manage to escape the wrath of the PCs, and heads back to the tower where his dark mistress awaits.

At the tower, the night hag’s scheme will be revealed. A green hag has found a long forgotten tower, a poisoned shadow lake and a dark relic that calls out for animals to serve its mistress. More dead animals are found near the lake, but why…

 

Designer’s Notes

What I’m really looking forward to here is deciding on the type of minions that will ambush the PCs. My first thought was a mad kobold tribe, perhaps with a kobold sorcerer as their leader, but I dont want the minions to have a comic feel. I want them terrifying as hell, at least for a 1st level party.

Also, I’m looking forward to introducing the forest sanctuary. I guess the PCs could ask the unicorn about the entrance, in which case it would tell them a riddle, but not the answer… but the plan is not that they are going to enter the sanctuary at this point, merely that they have discovered it for future use.

Houses

March 14, 2009

A house in Mor Aldenn

A house in Mor Aldenn

Aye, thats me house over there, by the big red oak. Just last week I repaired the front door. It was starting to creak, but I could live with that, until me wife started to complain! Sorry, I haven’t got a room for ye, my friend, but try the Gloating Giant, there’s always a few rooms to rent, or so I hear.

 

 – Gorick Thalmis, owner of Gorick’s Emporium 

 

Most people in Mor Aldenn own their homes and take great pride in this ownership. They work hard and make sure that repairs are made every year, or even every month. If you are lucky, you can find a small apartment to rent, or even a single room, but while you wait for such a fortunate opportunity, you better rent a room at one of the six inns.

In Mor Aldenn you’ll find that most buildings have more than one story. Most live in two storey buildings, but you’ll find some that has up to three stories. Most houses has a small cellar as well and perhaps a small shed out back, in their garden. Its also quite ordinary to have a small balcony that overlooks the street, or even better, the river, if possible.

Gardens are very common in Mor Aldenn, often surrounded by a simple hedge or a low stone wall. A few gardens, like the one of the alchemist, Jordrick Runsen, is surrounded by a tall stone wall, making it impossible to se what secrets the garden hides. Some have their garden in front of their home, but mostly, you’ll find it behind the building.

Shops are found on the ground floor of most houses, though some can be found on the second floor as well. They have glass windows displaying some of the goods and beautiful intricate signs hanging outside. Moraldenns know how to sell their goods. Shopowners often live on the second floor.

Elven craftsmanship

For as long as their have been a city here, at the converging rivers, there have been elves as well. Their exquisite craftsmanship have made its impact upon the city and nowadays, you’ll find lots of houses, and even a few mage towers, like the incredible Tower of Enchantment, that bears their mark.

Some humans have tried to learn the craft of the elves, but somehow, they never quite succeed. A house created by the elves is often twice as expensive as any other house.

 Mansions

There is only one true mansion in all of Mor Aldenn, and this is the mayor’s mansion. It is located on one of the southern isles, connected to the rest of the city, by a beautiful elven bridge. Some of the larger houses around the city could actually be called mansions or manors, but moraldenns would never do that. The mayor’s mansion have at least 15 rooms, a few kitchens, a large stable and a beautiful courtyard with a circle of old trees. Its a sight to behold, which is probably why the mayor rarely leaves it. Below one of the towers, the barrack tower, you’ll find a small prison. This is not the only prison around town, but the one mostly in use.

Art by the Forge Studios (www.theforge.pl)

The Ugly Harpy

March 12, 2009

Kobolds? Aye, that’ll be the Ugly Harpy that you be looking for. Why that man puts up with them, I dont know, but one day the mages will put it to him straight. Just last night they started a bigbrawl, sending half the city to the healers. You think I’m exaggerating? Well, go look for yourself then!

– Crent the Boatsman

 

This is the seediest inn that you’ll find in Mor Aldenn. It isn’t that its in disrepair or anything, but if you are looking for a bar brawl, this is where to find it. It doesn’t happen every day, though. This means that the chairs and tables have been repaired a certain number of times, mostly because the proprietor, Yargus Tem is a greedy bastard.

The Ugly Harpy is a large inn, but even though, there is only 10 rooms for rent. Half of these are double rooms, and all of them have windows and contains simple furniture. Two of these rooms are found on the first floor, and the rest you’ll find upstairs on the second floor. The common room is large with round tables. The bar is at the far end, displaying all the expensive and colorful bottles on a pair of shelves. During the day light streams through the windows, but at night you’ll find candles and lamps lit on each table chasing away the shadows. There is a small plateau to the left of the front door, where bards and musicians have played in the past. Yargus Tem, the proprietor, doesn’t pay them much, and so few, if any, stop by the Ugly Harpy to perform and entertain these days. This doesn’t mean that the inn is quiet, far from it, the customers are often singing and dancing, especially during the late hours.

 

Yargus Tem, proprietor of the Ugly Harpy

Yargus Tem is secretly the guildmaster of the Guild, which is probably why he always keep at least one guard on watch at the inn and at his private residence out back. If you are a member of the Guild, you  can easily identify the other members at the inn, but to outsiders and ignorant commoners, this inn seem legitimate enough. Nothing illegal is going on here, which isn’t exactly true. Guild meetings, though, are always held at the private residence, and not very often. The thieves have a certain language that only they use, a sort of code language.

Yargus really likes Mor Aldenn, and will probably never move, unless forced by a stronger force than his own guild. The city is prosperous and the mages doesn’t seem to care that much for laws, at least not those that would govern a city. All Yargus needs to do, is keep out of their affairs and they will keep out of his. Mostly, the Guild pry on travelling merchant caravans, travellers and other outsiders. There are other, smaller gangs of thieves in Mor Aldenn, but none of them is a threat to Yargus and so he leaves them alone, at least for now!

 

Other Thieves

Among the members of the Guild, you’ll find people such as Hadorc the Lazy, Rolloth, Thallion the Tailor and the infamous alchemist, Jordick Runsen. The latter is also, perhaps, the only true friend that Yargus Tem has in the city. The two often share a mug of ale over a game of Two Fingers and the Maiden

A known secret about Jordick Runsen. He is not just an alchemist, he is also a capable poisoner with lots of poisonous flowers in his walled garden. He is also a loner and have never taken a wife. He does, however, enjoy the occasional company of one of Yargus Tem’s many whores.