Posted tagged ‘green dragon’

Another history lesson…

March 23, 2009

Taraathalorm Wyrmmother

Long before the founding of Mor Aldenn, nearly 350 years ago, a green dragon named Taraathalorm settled on the big island. It had managed to escape its mortal enemies of the east, the elves of faraway Ossindil. Under different circumstances, the dragon may have stayed to fight, but this particular dragon had a belly full of eggs and needed somewhere safe to make a nest. This is exactly what it found here at the heart of Ossindrillon, or so Taraathalorm thought.

The eggs hatched and for a time the island was swarming with green wyrmlings. They may well have destroyed the last remnants of the tower that stood on the hill, scattering the memories of a lost era.

Taraathalorm would leave the nest and bring back food for her young, often staying away for weeks. Some believe that the Horse Downs is actually named after the horse bones that the first settlers found beneath the hill, but this may not be the entire truth.

Five years after Taraathalorm hatched her young wyrmlings, a group of human travellers discover the nest. The largest and most powerful of the wyrmlings is brutally slain, but the humans manage to bring the rest of the wyrmlings with them to Ossindil where they sell them to the elven wizards.

When Taraathalorm finally returns, she is enraged to find one of her wyrmlings murdered and the rest stolen. She smells humans, but suspect that the elves are behind the theft, especially since the trail leads directly towards Ossindil. She sends her minions against the elven city, who successfully destroys a few villages and towns on their way to the elven capital. However, in the end, the army is scattered by the elves who wields some of the strongest magic in the world. A few minions return to Taraathalorm bearing the bad news. She is enraged and filled with an even stronger hate than before. But with her army scattered she cannot strike at the elves.

A group of humans and elves from Ossindrillon travels to the island where Taraathalorm resides. They attack during the night and successfully slay the green dragon. The heroes bring back a dragonstone, taken from the chest of Taraathalorm, as proof of their deed. This famous dragonstone is later named the Emerald Heart and is, to this day, still in the elves possession.

The small group search the island and finds remnants of a lost age, but more importantly, they also find a place of strong magic. There is something hidden, deep below the island, which makes this place the perfect home of wizards, sorcerers and bards.

Designer’s Notes

There is, indeed, something hidden deep below Mor Aldenn, but so far, the mages have not managed to find the source of this magic. They do, however, suspect that it is not by accident that the magic is strong here and have delved deep. This dungeon that the mages have carved from the earth can be accessed through the Barrow delve, but also through the Tower of All-Magic. In fact, most of the mage towers have a portal that takes the mages into the deep reaches.

This place may be Dragon’s Delve… or perhaps, some other ancient dungeon.

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Introducing Mor Aldenn

March 9, 2009

A city of magic? Well, Mor Aldenn may not be as wondrous as all that, however, you will find strange things, see powerful wizards, charismatic sorcerers and even experience wondrous events that other cities certainly lack. To call Mor Aldenn a large city, or even an old city,  would be to exaggerate, but with each passing day, Mor Aldenn grows bigger and more wondrous. If you’ve come to study the arcane arts, you’ve definitely come to the right place!

A City of Magic and Mages

Located inside the amazing forest realm of Ossindrillon, Mor Aldenn is home to humans, elves and half-elves, as well as centaurs, halflings, gnomes and even a small clan of kobolds. The largest part of the city is located on the island that was once inhabited by a powerful green dragon, but you’ll find other, minor, islands inhabited as well, connected by beautiful elven bridges. Two rivers converge around Mor Aldenn, and the main island is only connected to the main land on the eastern bank, a wide bridge overseen by an old watch tower. You’ll find lots of fields and small hamlets surrounding the city, but also a few fishing villages. The rivers are an important part of Mor Aldenn and even the mages know this fact.

Mage towers are spread all across the city, like the Tower of Divination; a small tower located on a small island south of the main city, not far from where the mayor lives in his mansion, and the Tower of Abjuration on the Tower Hill, a powerful and wondrous tower. In fact, in Mor Aldenn you’ll find a mage tower devoted to each of the arcane schools. You’ll find the Tower of Illusion on an invisible island north of Mor Aldenn and anyone will tell you that the Tower of Conjuration was abandoned long ago, after the upper part was destroyed by a powerful demon that escaped its summoning circle, yet is still trapped within the walls of the tower.

MOR ALDENN
Small City
; conventional (mayor); AL Neutral Good
GP Limit 15,000gp; Assets 6,591,750gp

[DEMOGRAPHICS]

Population 7,789
Type integrated (35% humans, 33% elves and half-elves, 15% halflings, 7% centaurs, 10% other races)

[AUTHORITY FIGURES]

Mayor Oswin Theodorick (male human, commoner6); Master Ardamiron (male half-elf, wizard11); Lord Balsadarus (male human, wizard3); Lady Selyssa Fadhyra (female elf, sorcerer4); Orregil Silvermane (male centaur, fighter5/ranger5).

[IMPORTANT PERSONS]

Prince Valthor of Calathia (male human aristocrat3/fighter7); Yargus Tem (male human, rogue9); Jordrick Runsen (male human, exp3/wiz4).