Posted tagged ‘Community’

Mor Aldenn FAQ

January 16, 2010

I’ve just added a FAQ (Frequently Asked Questions) to this Design Blog, a place to gather extra information from the questions that people ask me.

However, to call them “frequently asked questions” is something of an overstatement, afterall, the City of Mages isn’t that famous… yet!


The Mor Aldenn Spell Compendium!

December 26, 2009

Headless Hydra Games’ is planning on making a pathfinder compatible Spell Compendium with all-new spells! It will be published by the end of 2010!

This will be a community project and everybody can participate! All you have to do is write at least 5 unique spells and send them to

The pay is $.o2 per word which will be paid when the Spell Compendium is published (or before). You will also receive a free pdf copy of the final product.

5 is the minimum number of spells which will be accepted, but you should feel free to send in more than 5 spells if you so wish. The spells must be balanced and only the best spells are accepted. If you were inspired by another spell (already published), please write that in your submission as well.

Named spells are very welcome, and you should feel free to write small sidebar stories about the spell’s creation.

K. Axel Carlsson

Founder of Headless Hydra Games

Play-By-Post, anyone?

August 25, 2009

Since I haven’t really had the chance to playtest the Mor Aldenn setting, I was wondering if there were any interest in a PbP game on the Headless Hydra Games forums?

Gods of Mor Aldenn

July 25, 2009

I’ve always known that three gods were favored in Mor Aldenn, the Leader, the Scholar and the Protector. These three names, however, are not used outside of Mor aldenn. Moraldenns are fiercely protective of their city and so their gods must also become part of the community, almost like real people and citizens with highly defined roles.

The city only have one temple, but what a temple! It’s one of the largest and most impressive buildings, second only to the Tower of All-Magic and the Mayor’s Mansion. You can find it next to the Barrowdelve gate, reacing far above the surrounding buildings.

Note that all the deities are neutral aligned.

The three deities worshipped in Mor Aldenn, are;



The Leader; God of family, luck and law

Alignment Lawful Neutral

Domains Community, Fire, Law, Liberation, Luck

Symbol The Hand of Fire

Favored Weapon Quarterstaff



The Scholar; Goddess of knowledge, ancestors and death

Alignment Chaotic Neutral

Domains Chaos, Darkness, Death, Knowledge, Repose

Symbol The Blind Eye

Favored Weapon Flail



The Protector; God of walls, protection and trickery

Alignment Neutral

Domains Glory, Healing, Protection, Strength, Trickery

Symbol The Winged Blade

Favored Weapon Longsword


Designer’s Notes: There are several factors here that I’m still unsure of; 1) the chosen domains. I may change a few of them and create a few new domains once we get closer to August 1st. 2) The symbols. I like Ehlora and Vhorann’s symbols well enough, but I’m not sure I like Calmorrun’s. 3) The favored weapons. I like Ehlora and Calmorrun’s favored weapons, but I think I will definitely change Vhorann’s, just gotta figure out what weapon to replace the longsword with…

Crunch: Old bones, new uses

July 23, 2009

Today I present to you… a few necromancy spells that gives new and added flavor to the well-known spell… unseen servant, now with bones! I imagine that the necromancers of the Shadow Tower makes frequent use of these two spells.

Bone Servant

School necromancy; Level bard 1, cleric 1, sorcerer/wizard 1

Casting Time 1 standard action

Components V, S, M (a small bone)

Range close (25 ft. + 5 ft./2 levels)

Effect one mindless skeletal servant

Duration 10 min./level (D)

Saving Throw none; Spell Resistance no

This spell is simliar to unseen servant, except that the servant can’t run and that it can be attacked (see below). The bone servant gives the caster 1d10 temporary hit points, and when these are expended, the bone servant cease to function.


Greater Bone Servant

School necromancy; Level cleric 3, sorcerer/wizard 3

Casting Time 1 standard action

Components V, S, M (a large bone weighing at least 3 lb)

Range Close (25 ft. + 5 ft./2 levels)

Effect one mindless skeletal servant

Duration permanent (D); see special

Saving Throw none; Spell Resistance no

This spell works like bone servant, except that it gives the caster temporary hit points equal to 1d10 + 1 per caster level (maximum +15). The bone servant is permanent until destroyed.


Designer’s Notes: These spells actually combine two spells, unseen servant (as previously mentioned) and false life, two of my favorite spells. The duration is severely lowered on bone servant, as opposed to unseen servant, which will hopefully still make unseen servant a very useful spell.

Thoughts and oppinions are welcome!

Crunch: New feats

July 22, 2009

Below you’ll find a few new feats that are useful, not in combat, but in skill use! The original idea was to associate them with a specific class, but I’ve dropped that idea, at least for now.



You are a particular good at teaching others.

Benefit: Whenever you use the Aid Another option (skills only), you give the receiver a +4 bonus instead of the normal +2 bonus. You can only use this feat with your class skills. Your bonus becomes a +6 bonus if you have Skill Focus.


Natural Leader

You know how to best use the resources of your friends and allies.

Prerequisite: Cha 12

Benefit: When making a skill check, you gain a bonus equal to the number of friends within 30 ft. Your friends cannot take other actions in this round as they assist you in your efforts. You can use this feat a number of times per day equal to your Charisma modifier.


Designer’s Notes: For the latter feat, I realise that you could just as easily use the Aid Another option, but then again, that particular option requires a check, and this feat eliminates that check. Say you have 5 friends, that would give you a +5 bonus to a specific skill check.

The Design Blog is back!

July 21, 2009

I’ve neglected the Design Blog lately, well for a very long time actually. Mostly because I started to work on the first products from Headless Hydra Games.

But now the Design Blog is back!

If you are looking for updates on upcoming products, you need to go to Headless Hydra Games blog (link can be found in the sidebar to your right).

In the coming days and weeks, I’m going to present a few magic items, feats, and spells for the setting, but remember, these are just thoughts and may change before being released.

You should feel free to comment on my design choices and if you can help me make these crunchy bits even better, don’t hold back!