Posted tagged ‘Barrowdelve’

Barrowdelve, Area 1

January 15, 2010

I’ve actually had this writeup of Area 1 of the Barrowdelve for some time (meaning at least a few months). The idea is to present the area without any specific storyline. Later on, I will be able to add specific encounters. Some areas, though, will have specific encounters not associated with a specific storyline.

Those of you familiar with Monte Cook’s Dungeon-a-day project will recognize the area layout. For more information about Monte’s project, please follow this link; http://www.dungeonaday.com (and yeah, I’ve become a fan of this megadungeon).

 

Area 1: Entrance Hall 

Summary: This ancient hallway leads to the fabled Hall of Bones and offers a visitor insight into the history of Mor Aldenn, the City of Mages.

Sights and Sounds: Magical braziers along the walls provide plenty of light in the entrance hall. The braziers also provide dim lighting in area 1A and 1B. There are no sounds to be heard as the PCs walk down the corridor.

An ancient hallway displaying the history of Mor Aldenn stretches before you. Wizards, dragons, harpies, hags and sword-wielding adventurers fill beautiful landscapes seemingly carved from the very stone walls. You are witnessing more than 300 years of history in this very hallway.

Braziers set along the walls provide you with enough light to see all the astonishing details, revealing that even the ceiling is carved in intricate patterns. Not a speck of dust litter the floor, as if removed by magic.

Four tall statues rests in alcoves set along the walls. A large knight, two wizards and an elven sorceress. The statues are obviously carved from stone, yet the details are amazing and very vivid.

Background: Most moraldenns believe that the enormous stone relief here was created by magic, when it was actually created by elven artisans from Ossindil. It has changed over the years, and every year new details are added to complete the history of the city.

The city wishes not only to honour its dead, but also to remember them. The entrance hall was always meant to tell the history of the city and that is exactly what it does.

Statues: There are four tall stone statues in this hall, each displaying a famous hero of Mor Aldenn. Each description lists a Knowledge (history) DC that allows the PCs to identify the person depicted in the statues.

Sir Brennick Shieldworth: A tall muscular man wearing a full plate and wielding a fiery greatsword. Sir Brennick fought in the first Marsh War, alongside the elven wizards from Ossindil. He saved many lives by sacrificing his own. (DC 25)

Alendar Shadorash: A lean and proud wizard clad in a flowering robe wielding a quarterstaff with a head carved to look like a dragon skull. Alendar Shadorash was a child of the human and elven alliance, one of the first half-elves to live in Mor Aldenn. He is one of the few people to actually wound the night hag of the Spindlewood Marsh. (DC 27)

Hakael the Blind: An elderly man wearing a simple tattered robe and who carries a strange rod and an orb. The Blind Wizard was once a great diviner, the apprentice of Grey from the Lonely Tower. He helped the city by anticipating the attacks of the night hag. He vanished in the Spindlewood Marsh and his body has never been found. (DC 29)

Lady Liassara: A beautiful elven lady holding a flame in her right hand and a shard of ice in her left. Like most of the elves, Lady Liassara came from Ossindil more than 200 years ago. She was in love with a human wizard, an archmage, and joined him in the battle against the armies of the night hag. She was one of the greatest sorcerers who ever lived in Mor Aldenn. (DC 25)

1A: This small antechamber holds a wooden bench and a stone relief. The warrior depicted in the relief is actually Sir Brennick Shieldworth fighting four harpies and an army of hill giants. (DC 26)

1B: There is nothing in this antechamber, besides a stone relief depicting a gargantuan dragon surrounded by a horde of wyrmlings. This is Taraathalorm Wyrmmother, who once inhabited the site where Mor Aldenn is located today. (DC 23)

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If you want to know more about the Barrowdelve, you can find more information, and some pretty cool maps here; http://www.rpgnow.com/product_info.php?products_id=65111&filters=0_0_0_0_0&manufacturers_id=2779

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Chapter II now available!

October 25, 2009

The second chapter of Wizard’s Path is now available in pdf! This pdf also contains a really cool full-page illustration by Gary Dupuis, displaying a scene from the Barrowdelve.

Wizard’s Path is written by Sean Holland

http://www.rpgnow.com/product_info.php?products_id=65306&filters=0_0_0_0_0&manufacturers_id=2779

And look out for the next chapter coming out at the start of November!

The Barrowdelve Map Pack!

October 14, 2009

Cartography by Rene WalkHeadless Hydra Games is proud to present yet another Mor Aldenn product, this time concerned with the ancient Barrowdelve!

We bring to you, a small map pack containing 4 full colour maps detailing the 4 uppermost levels of the Barrowdelve, and 4 greyscale maps of the very same levels. All maps were done by the newcomer, Rene Walk, whose work is splendid!

http://www.rpgnow.com/product_info.php?products_id=65111

Just remember, this is just a map pack, not a complete walkthrough of the Barrowdelve! That will come later!

Wizard’s Path, Chapter II

October 13, 2009

It’s finally here, chapter II of Headless Hydra Games’ online serial! This time around, it won’t be posted here, in the main section, but you will find that it has its own page if you look to your right!

Or you could just follow this link!

https://cityofmages.wordpress.com/wizards-path-fiction/chapter-ii/

Gary Dupuis is working hard on producing yet another full-page illustration which will feature in the coming pdf!

Barrowdelve teaser!

September 29, 2009

By unknown cartographer!My secret (and yet unknown) cartographer delivered the map today, after having worked on it for three days. Yes, I said three days. He is not only amazing, but also fast and efficient.

When I saw the map, I have to tell you, I laughed. A laughter of joy and amazement. It must be the best map I have seen to date, and I have seen many great maps. Well, since I attached a teaser to this post, you can judge for yourself, of course, you dont have the entire dungeon to judge from, but still it gives you an idea of the quality.

I delivered the remaining three levels of the Barrowdelve to my mystery cartographer, and these will be even more beautiful than the first level.

Soon…

New cartographer!

September 28, 2009

Just wanted to share the great news that… Headless Hydra Games have discovered a new great talent for making maps!

I will keep his name hidden for a while, just until I have something to show you. However, I can tell you that he is currently hard at work creating maps for the Barrowdelve, maps that are… of extremely high quality!

This also means that you should expect to see some of the Barrowdelve very soon, along with encounter information. Now I just have to find out how to write the encounters… what information to include!

Ideas are appreciated, as always!

Gods of Mor Aldenn

July 25, 2009

I’ve always known that three gods were favored in Mor Aldenn, the Leader, the Scholar and the Protector. These three names, however, are not used outside of Mor aldenn. Moraldenns are fiercely protective of their city and so their gods must also become part of the community, almost like real people and citizens with highly defined roles.

The city only have one temple, but what a temple! It’s one of the largest and most impressive buildings, second only to the Tower of All-Magic and the Mayor’s Mansion. You can find it next to the Barrowdelve gate, reacing far above the surrounding buildings.

Note that all the deities are neutral aligned.

The three deities worshipped in Mor Aldenn, are;

 

Calmorrun

The Leader; God of family, luck and law

Alignment Lawful Neutral

Domains Community, Fire, Law, Liberation, Luck

Symbol The Hand of Fire

Favored Weapon Quarterstaff

 

Ehlora

The Scholar; Goddess of knowledge, ancestors and death

Alignment Chaotic Neutral

Domains Chaos, Darkness, Death, Knowledge, Repose

Symbol The Blind Eye

Favored Weapon Flail

 

Vhorann

The Protector; God of walls, protection and trickery

Alignment Neutral

Domains Glory, Healing, Protection, Strength, Trickery

Symbol The Winged Blade

Favored Weapon Longsword

 

Designer’s Notes: There are several factors here that I’m still unsure of; 1) the chosen domains. I may change a few of them and create a few new domains once we get closer to August 1st. 2) The symbols. I like Ehlora and Vhorann’s symbols well enough, but I’m not sure I like Calmorrun’s. 3) The favored weapons. I like Ehlora and Calmorrun’s favored weapons, but I think I will definitely change Vhorann’s, just gotta figure out what weapon to replace the longsword with…