I. Sir Valthor



Sir Valthor

Sir Valthor

“The Exiled Prince of Calathia”




This warrior is without a doubt a proud man, with a look of worry on his handsome face. His eyes are deep set and dark, constantly alert if trouble should arise. Muscles bulge underneath the scale mail, revealing a man who understands that physique is important to a true warrior.

The longsword by his side is obviously magic, glowing with a soft blue taint. It also carries a few arcane marks directly underneath the crossguard.


 Sir Valthor of Calathia

Male human (Lawful Good)

Medium humanoid

Aristocrat3/fighter7                      CR 9

HD 3d8+3 plus 7d10+7               hp 84

Init +2                                                 Speed 20 ft. (6 squares)

Languages Common, Dwarven, Elven

AC 22, touch 12, flat-footed 20

BAB/CMB +9/+12

Attack/Full Attack +15/+10 melee (1d8+7, +1 longsword) or +12/+7 ranged (1d8, mwk light crossbow)

SQ armor training, bravery (+2 to Will saves against fear), weapon training (heavy blades)

Fort +7, Ref +5, Will +7

Str 17, Dex 15, Con 12, Int 13, Wis 10, Cha 15

Crucial Skills Diplomacy +10, Intimidate +8, Perception +9, Sense Motive +6

Other Skills Climb +9, Handle Animal +9, Heal +5, Knowledge (dungeoneering) +6, Knowledge (local) +7, Knowledge (nobility) +6, Linguistics +5, Ride +8, Survival +7, Swim +8

Crucial Feats Combat Expertise, Dazzling Display, Improved Disarm, Power Attack, Quick Draw

Other Feats Defensive Combat Training, Endurance, Iron Will, Weapon Focus (longsword), Weapon Specialization (longsword)

Possessions scale mail +2, heavy steel shield, +1 longsword, mwk light crossbow, 10 bolts, potion of bear’s endurance, potion of cure serious wounds, pouch with 3d12+10gp


Sir Valthor is the former crown prince of faraway Calathia, but after a family feud, decided to travel north and find a new life. He is now the founder of the Fighters’ Guild and one of three famous guildmasters.

History: 19 years ago, a feud shattered the royal family of Calathia, driving Prince Valthor north to the City of Mages. He was the crown prince and had thought that he would one day take over the throne and rule the kingdom. His brothers did not want that at all, and so Valthor was forced to flee. All he took from his childhood home was a magical demonslaying greatsword (his legacy) that he offered to the mages in return for their guidance and friendship. That blade can be found somewhere within the Tower of All-Magic, though few know its exact location. Valthor does not consider this blade his own, but have promised the mages that he will wield it again if they ask it of him. This has not yet happened.

Prince Valthor has made Mor Aldenn his home and sanctuary, creating a strong, if small, fighters’ guild located north of Tower Hill. Here, he is one of three guildmasters, though Prince Valthor founded the guild on his own. All members give Valthor the respect that he deserves, and while he would never call himself the leader of the guild, the others will.

Some call Prince Valthor a knight and lord, but he would never call himself that. Valthor is a prince no longer, but a simple fighter with a great and compasisonate heart. He is brave and valorous beyond compare and those who claim membership in the guild, do so because of him.

Home: Sir Valthor lives at the guild, along with his fellow warriors, though his chambers are larger and better furnished. He keeps two of only 6 keys to the guild.


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