Adventures

These are the adventures that I am currently working on. If you have a cool idea for another Mor Aldenn adventure, feel free to write a short description of it here.

 

The Heirloom from the Barrowdelve

One day, an heirloom turns up in Mor Aldenn, seemingly by accident. It was supposed to be buried deep within the Barrowdelve, but is someone looting the necropolis of the city of mages? And like that wasn’t bad enough… this heirloom appears to be cursed! Will the PCs be able to solve this mystery?

 

The Hag’s Spy

An old and weak woman dies one day; a brutal death by the hands of some vicious and unknown creature. The necromancers of the Shadow Tower bring back her soul briefly, to ask her a few questions. It seems that she know the identity of one of the night hag’s many spies… but when she tries to utter the name, the spell is broken! Can the PCs find the murderous creature and possibly…the spy? What will happen if they don’t manage to find the hag’s spy?

 

A Trail of Poison

A local druid returns to Mor Aldenn, bearing terrible news. He has found several magical beasts in the surrounding forest, dead. It appears that they have been somehow… poisoned! When the PCs investigate the poisonous trail, they find a dying unicorn who knows some of the truth, but before the creature can tell them everything it knows, they are attacked by the cruel minions of the night hag…

This adventure will take the PCs deep into the heart of the Spindlewood, to an old tower by a shadow lake!

 

Luck in the Woods

A wizard from the Tower of All-Magic needs the PCs to catch a blink dog. They are (under no circumstances!) to kill the beast or make it suffer, he wants it (mostly) unharmed and alive. However, while looking for this magical beast in the forest, the PCs come across a group of half-elves and human rogues who catch (dead or alive) magical beasts! The small group hope to sell the beasts to a nameless buyer in one of the western settlements… but will the PCs allow this?

 

The Theft

Something is stolen from the PCs, an item of value and importance. A little investigation leads to… nothing. However, a few days later, the PCs learn from a shadow in the night, that a caravan is transporting stolen goods south. Will the PCs be able to track down the caravan, find the thieves and perhaps learn the identity of their shadow ally?

In fact, if the PCs play their cards right, they may uncover a whole organization of thieves…

 

The Demon’s Cult

An imp, a prophet who has terrible nightmares, a fallen tower, a young cult and the demon they worship and who wish to be free of its prison. Will the PCs be able to hunt down the cultists, stop their scheme and perhaps learn secrets of the Fallen Tower’s single inhabitant… or will the cultists unleash a fury upon the city unlike any Mor Aldenn has ever seen? 

 

The Murdered Mage

A mage is found dead in his quarters at the Tower of All-Magic. His death asks a number of questions; who killed him? Who has the power to pass through the wards of the Tower and will other mages turn up dead? If this is indeed the work of the night hag, then she must have powerful allies… or perhaps the murderer is much closer than the mages would like him to be!

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