Archive for May 2009

NPC Stats: Mayor Oswin

May 31, 2009

I’ve previously written a great deal about Mayor Oswin Theodorick, so I won’t get into detail about who he is, or about his former craft or family etc. Instead, I’ll shine a little light on the statistics of Mayor Oswin, so that he could be used in a game.

Because I want these stat blocks to take up as little space as possible, I’ve decided to go with the good old stat block, as you can see below! 🙂 If you dont like it, please comment, and I might decide to change back to the new Paizo stat block.

 

Mayor Oswin Theodorick

Male human commoner6; CR 5; Medium humanoid (human); HD 6d6+6; hp 32; Init +1; Spd 30 ft.; AC 18, touch 15, flat-footed 17; BAB/CMB +3/+6; Atk/Full Atk +9 melee (1d6+6/1d6+6, +3 quarterstaff) or +7 melee (1d8+3/19-20, mwk longsword); SA –; SQ –; AL LG; SV Fort +5, Ref +3, Will +4; Str 16, Dex 13, Con 12, Int 9, Wis 15, Cha 10.

Skills and Feats: Craft (weaponsmithing) +3, Diplomacy +3, Handle Animal +4, Perception +9, Profession (carpenter) +8, Ride +6, Sense Motive +7, Survival +3, Swim +8; Alertness, Dodge, Endurance, Great Fortitude, Martial Weapon Proficiency (longsword), Simple Weapon Proficiency (quarterstaff).

Language: Common.

Possessions: +3 quarterstaff, mwk longsword, amulet of natural armor +3, ring of protection +3, bracelet of friends, potion of invisibility, 2 potions of bear’s endurance.

The fun thing about Mayor Oswin is, that he really sin’t worthy of being a mayor. He has no powers that make him excellent at this job, except perhaps his (somewhat) large Wisdom and natural alertness (see feat). If it weren’t for the magic of the mages, he would probably be a very easy target for assassins and enemies.

Another great little detail about Mayor Oswin Theodorick, is his bracelet of friends. So far, I only know of two “friends” who are keyed to the charm, which is Lord Balsadarus and Lady Selyssa. Great way of keeping your “trusted” advisors close to you at all times. Well, one of them is trusted, anyways. 🙂

Advertisements

Artwork by Justin Hernandez!

May 30, 2009

Just wanted to share a few images with you. The talented artist is named Justin Hernandez, and you can find more of his work here; www.glowingraptor.com

Selyssa Fadhyra

 

 

Orregil Silvermane

And in case you are wondering… Justin is currently working on lots of other Mor Aldenn characters… good stuff!

Master Ardamiron

May 27, 2009

Illus. Justin HernandezThe time has finally come to explore the Mage Guild and the mages that make up the heart and soul. Not all of the mages like to be in the spotlight, in fact, most of them keep to their studies and only rarely make short trips into Mor Aldenn. There are exceptions, however, and lets start by exploring one of these… the Archwizard of Transmutation!

Master Ardamiron

“Archwizard of Transmutation”

This half-elf is far older than he looks, but that is a personal choice of the archwizard’s. He has sharp features that clearly mark him as a half-elf, with sharp pointy ears and a small trimmed beard. Ardamiron likes to take care of his looks.

The archwizard is always well-dressed in lavishly decorated robes with golden arcane marks on the sleeves. In fact, most of his clothes is enchanted by spells.

Ardamiron came from Ossindil, where he grew up in the care of his elven mother, Lady Elssane. He was always curious about the world and kept asking amazing and difficult questions, even some that his mother had no answers for. She was, afterall, a courtier and not a wizard. Ardamiron was a wizard, even though it would take many years before he fully understood this fact.

Ardamiron made his first trip to Mor Aldenn in the company of his master and friend, Thelbeck Room, a human wizard and merchant. Here he found he first signs of his human heritage, as his human father had studied at the Tower of All-Magic. But that was years ago, and sadly, his father had long since passed away of old age. Ardamiron swore that he would return, a master, and follow in his father’s footsteps. This he did ten years after first arriving in Mor Aldenn.

He quickly became a master of transmutation, but was destined to archieve an even greater honor. It took him only five years to become the Archwizard of Transmutation, but at this time he had proven himself worthy time upon time.

Master Ardamiron has lots of friends in the city of mages, and not all of them mages. He often dine with Sir Valthor, preferably at the Wizard’s Staff, but has also been known to frequent the Ugly Harpy at times. The wizard has a great curiosity and believes that magic should be studied in its natural surroundings and not in a small dark room filled with bottles, herbs and strange runes.

Art by Justin Hernandez (www.glowingraptor.com)

Update!

May 19, 2009

Here’s a complete update on the Mor Aldenn project!

A Guide to Mor Aldenn: The first draft of this small pdf is available, just drop me an email, or a comment here (with your email). Its still lacking a few things of importance, like several shops to make the city useful, a few important NPCs, a section on the history of the city, a short timeline and several pages of character creation notes (along with a few feats and some spells for the mages). The guide also needs some artwork.

A Trail of Poison (A Mor Aldenn adventure): This will be the very first Mor Aldenn adventure, and its come along nicely. I need to write the last part, and then update the statistics when the Pathfinder RPG comes out in August. I also need a few more illustrations.

Thieves in the Barrowdelve (A Mor Aldenn adventure): This will, probably be the second Mor Aldenn adventure, and I have yet to start writing the adventure. All I have so far is the synopsis and a short introduction. This adventure needs artwork as well.

The Mor Aldenn map: Done, completely. I even have several versions, which is very nice.

Cover artwork: I just hired a talented artist to do three covers for the three books above. He will remain unknown, until I have approved his sketches. However, I’m very confident in his abilities.

Playtesting: I’m still thinking about playtesting the setting and especially, the first adventure. However, my group is currently touring the streets of Ptolus, and that game is just too good to give up! That leaves the possibility of a pbp game…

Cartography for A Trail of Poison: Jonathan Roberts have agreed to create the first adventure map, and I’m very excited about that. Also, I think I’ve settled on how the tower is going to look, finally, and Jon if you are reading this… I’ll send you a new sketch once we hit june! 🙂

The Design Blog: Material on the Design Blog has been nonxistent for at least a month, but I will pick up the pace once School slows down. 

Thats it for now… thanks for checking in!

A Guide to Mor Aldenn

May 17, 2009

Anyone who wishes to read the first version of the Guide to Mor Aldenn pdf… please drop me an email, and I’ll send it to you! My email is storyguide.axel@gmail.com

I’m quite proud of it so far, but remember… this is just a first draft!

Colour map of Mor Aldenn!

May 11, 2009

Jonathan Roberts did the colouring on the Mor Aldenn map, and he did it extremely well! You can find his link to the right… in case you are looking for a really talented cartographer!

Anyways, check it out for yourself!

http://s24.photobucket.com/albums/c11/brekkil/?action=view&current=Mor_Aldenn_smallColour1.jpg

Races of Mor Aldenn

May 1, 2009

Mor Aldenn devides is populace evenly between humans and elves, which means that you’ll also find quite a few half-elves here as well. However, humans and elves are not the only inhabitants; you’ll find halflings, gnomes, dwarves, centaurs and kobolds living here as well.

Centaurs

The horsemen made peace with the mages more than 200 years ago and came to settle on the island in the place that is now called the Horse Downs. One would think that the centaurs thought this name a mockery of their nature, but no, they seem to fully accept and cherish the name. They live in huge tents in small families.

Dwarves

Dwarves are not known for their love of magic, but the dwarven families living in Mor Aldenn have actually come to study the arcane arts however unlikely that may sound.

Elves

The elves have a long history in Mor Aldenn, dating back to the first travellers who passed through this region. They came originally from Ossindil, to study with the human wizards, but have since then settled down and created a history of their own. They consider themselves moraldenns the same as the humans.

Gnomes

You wont find a lot of gnomes in Mor Aldenn, but they do exist. They view magic a little differently than the human and elven mages. You should seek out the Tower of Illusion if you wish to talk to a gnome.

Half-elves

It is no disgrace to have the blood of both humans and elves in your veins, in fact, for some its considered a blessing; the best of both races. Half-elves from other parts of the world consider Mor Aldenn a sanctuary, a place where they are fully accepted. You wont ever find a person in Mor Aldenn who would dare mock a half-elf, but you will find lots who would defend one.

Halflings

The small folk have also found a home amongst the mages. They love the surrounding lands, and treasure the beauty that surrounds them. They are often found amongst the craftsmen of the city.

Humans

Like the elves, humans have lived in Mor Aldenn ever since its founding more than 300 years ago. They are found in all layers of the society, also, the current mayor of Mor Aldenn is a human named Oswin Theodorick.

Kobolds

Kobolds have actually been accepted as part of the population. They are as peaceful as the other races and will raise the spears in defence of the city, should it ever need it. However, there are some who fear that the kobolds will turn upon the city, revealing their alliance with the night hag, but they haven’t thus far.