#1 Adventure: A Trail of Poison

Illus. William McAuslandWhat follows is the introduction and synopsis for one of the adventure ideas, the “Strange Death” which has been retitled. Its not necessarily the adventure I’ll be writing first, merely my first synopsis. I hope you enjoy and have some constructive critisism for me afterwards.

 

A Trail of Poison (a Mor Aldenn adventure)

The animals of Ossindrillon are slowly being poisoned. A local druid has found some of the poisoned creatures, but cannot find the source of the poison. Who would want to destroy this beautiful place and its magical inhabitants? Is the poison merely a natural occurrence or is this some foul ploy of the night hag?

A Trail of Poison is a Pathfinder RPG adventure designed for four 1st-level characters. The adventure takes place in the forest surrounding Mor Aldenn, the City of Mages. This small city could in reality be located in any setting where two rivers converge inside an ancient forest.

Adventure Synopsis

This adventure begins when a local druid contacts the PCs. He has found several dead animals in the forest north of Mor Aldenn and is absolutely certain that they died from a strong and unknown poison. The druid fears that more animals will die a horrible death and therefore asks the PCs to find the source of this poison. He is, of course, willing to pay them for their efforts.

Eventually, the PCs will leave Mor Aldenn and enter the northern forest. They may have marked some of the places where the druid found the poisoned animals. Each of these places would be a good place to start their search.

Once in the Spindlewood, several events will occur, leading the PCs on the trail of a dying unicorn. It has reached the gateway to one of the fabled forest sanctuaries, but is too weak to enter. The unicorn tells the PCs of the tower and the shadowy lake, but before it can tell them anything else, the party is ambushed by the minions of the night hag. One of the minions manage to escape the wrath of the PCs, and heads back to the tower where his dark mistress awaits.

At the tower, the night hag’s scheme will be revealed. A green hag has found a long forgotten tower, a poisoned shadow lake and a dark relic that calls out for animals to serve its mistress. More dead animals are found near the lake, but why…

 

Designer’s Notes

What I’m really looking forward to here is deciding on the type of minions that will ambush the PCs. My first thought was a mad kobold tribe, perhaps with a kobold sorcerer as their leader, but I dont want the minions to have a comic feel. I want them terrifying as hell, at least for a 1st level party.

Also, I’m looking forward to introducing the forest sanctuary. I guess the PCs could ask the unicorn about the entrance, in which case it would tell them a riddle, but not the answer… but the plan is not that they are going to enter the sanctuary at this point, merely that they have discovered it for future use.

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2 Comments on “#1 Adventure: A Trail of Poison”

  1. flat_footed Says:

    My first thought for the Night Hag’s minions were to have the party hit by lesser Dark Unicorns, perhaps even a couple of the poisoned unicorns or another magical beast maddened by the toxins. Perhaps treat it as a permanent confusion effect?

  2. cityofmages Says:

    That was exactly my thought as well, a beast poisoned and maddened… and just to make it interesting, I made it a displacer beast! 🙂

    By Dark Unicorns do you mean… fiendish unicorns?

    So far, I’m just going by the Monster Manual, and since the pathfinder bestiary has yet to be published its a little difficult to choose the monsters.


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