Posted tagged ‘Community’

Mor Aldenn FAQ

January 16, 2010

I’ve just added a FAQ (Frequently Asked Questions) to this Design Blog, a place to gather extra information from the questions that people ask me.

However, to call them “frequently asked questions” is something of an overstatement, afterall, the City of Mages isn’t that famous… yet!

The Mor Aldenn Spell Compendium!

December 26, 2009

Headless Hydra Games’ is planning on making a pathfinder compatible Spell Compendium with all-new spells! It will be published by the end of 2010!

This will be a community project and everybody can participate! All you have to do is write at least 5 unique spells and send them to storyguide.axel@gmail.com

The pay is $.o2 per word which will be paid when the Spell Compendium is published (or before). You will also receive a free pdf copy of the final product.

5 is the minimum number of spells which will be accepted, but you should feel free to send in more than 5 spells if you so wish. The spells must be balanced and only the best spells are accepted. If you were inspired by another spell (already published), please write that in your submission as well.

Named spells are very welcome, and you should feel free to write small sidebar stories about the spell’s creation.

K. Axel Carlsson

Founder of Headless Hydra Games

Play-By-Post, anyone?

August 25, 2009

Since I haven’t really had the chance to playtest the Mor Aldenn setting, I was wondering if there were any interest in a PbP game on the Headless Hydra Games forums?

Gods of Mor Aldenn

July 25, 2009

I’ve always known that three gods were favored in Mor Aldenn, the Leader, the Scholar and the Protector. These three names, however, are not used outside of Mor aldenn. Moraldenns are fiercely protective of their city and so their gods must also become part of the community, almost like real people and citizens with highly defined roles.

The city only have one temple, but what a temple! It’s one of the largest and most impressive buildings, second only to the Tower of All-Magic and the Mayor’s Mansion. You can find it next to the Barrowdelve gate, reacing far above the surrounding buildings.

Note that all the deities are neutral aligned.

The three deities worshipped in Mor Aldenn, are;

 

Calmorrun

The Leader; God of family, luck and law

Alignment Lawful Neutral

Domains Community, Fire, Law, Liberation, Luck

Symbol The Hand of Fire

Favored Weapon Quarterstaff

 

Ehlora

The Scholar; Goddess of knowledge, ancestors and death

Alignment Chaotic Neutral

Domains Chaos, Darkness, Death, Knowledge, Repose

Symbol The Blind Eye

Favored Weapon Flail

 

Vhorann

The Protector; God of walls, protection and trickery

Alignment Neutral

Domains Glory, Healing, Protection, Strength, Trickery

Symbol The Winged Blade

Favored Weapon Longsword

 

Designer’s Notes: There are several factors here that I’m still unsure of; 1) the chosen domains. I may change a few of them and create a few new domains once we get closer to August 1st. 2) The symbols. I like Ehlora and Vhorann’s symbols well enough, but I’m not sure I like Calmorrun’s. 3) The favored weapons. I like Ehlora and Calmorrun’s favored weapons, but I think I will definitely change Vhorann’s, just gotta figure out what weapon to replace the longsword with…

Crunch: Old bones, new uses

July 23, 2009

Today I present to you… a few necromancy spells that gives new and added flavor to the well-known spell… unseen servant, now with bones! I imagine that the necromancers of the Shadow Tower makes frequent use of these two spells.

Bone Servant

School necromancy; Level bard 1, cleric 1, sorcerer/wizard 1

Casting Time 1 standard action

Components V, S, M (a small bone)

Range close (25 ft. + 5 ft./2 levels)

Effect one mindless skeletal servant

Duration 10 min./level (D)

Saving Throw none; Spell Resistance no

This spell is simliar to unseen servant, except that the servant can’t run and that it can be attacked (see below). The bone servant gives the caster 1d10 temporary hit points, and when these are expended, the bone servant cease to function.

 

Greater Bone Servant

School necromancy; Level cleric 3, sorcerer/wizard 3

Casting Time 1 standard action

Components V, S, M (a large bone weighing at least 3 lb)

Range Close (25 ft. + 5 ft./2 levels)

Effect one mindless skeletal servant

Duration permanent (D); see special

Saving Throw none; Spell Resistance no

This spell works like bone servant, except that it gives the caster temporary hit points equal to 1d10 + 1 per caster level (maximum +15). The bone servant is permanent until destroyed.

 

Designer’s Notes: These spells actually combine two spells, unseen servant (as previously mentioned) and false life, two of my favorite spells. The duration is severely lowered on bone servant, as opposed to unseen servant, which will hopefully still make unseen servant a very useful spell.

Thoughts and oppinions are welcome!

Crunch: New feats

July 22, 2009

Below you’ll find a few new feats that are useful, not in combat, but in skill use! The original idea was to associate them with a specific class, but I’ve dropped that idea, at least for now.

 

Teacher

You are a particular good at teaching others.

Benefit: Whenever you use the Aid Another option (skills only), you give the receiver a +4 bonus instead of the normal +2 bonus. You can only use this feat with your class skills. Your bonus becomes a +6 bonus if you have Skill Focus.

 

Natural Leader

You know how to best use the resources of your friends and allies.

Prerequisite: Cha 12

Benefit: When making a skill check, you gain a bonus equal to the number of friends within 30 ft. Your friends cannot take other actions in this round as they assist you in your efforts. You can use this feat a number of times per day equal to your Charisma modifier.

 

Designer’s Notes: For the latter feat, I realise that you could just as easily use the Aid Another option, but then again, that particular option requires a check, and this feat eliminates that check. Say you have 5 friends, that would give you a +5 bonus to a specific skill check.

The Design Blog is back!

July 21, 2009

I’ve neglected the Design Blog lately, well for a very long time actually. Mostly because I started to work on the first products from Headless Hydra Games.

But now the Design Blog is back!

If you are looking for updates on upcoming products, you need to go to Headless Hydra Games blog (link can be found in the sidebar to your right).

In the coming days and weeks, I’m going to present a few magic items, feats, and spells for the setting, but remember, these are just thoughts and may change before being released.

You should feel free to comment on my design choices and if you can help me make these crunchy bits even better, don’t hold back!

Advice to authors

July 19, 2009

I’ve been reading a lot of proposals lately, for the Mor Aldenn serial, and wanted to give the authors a little advice.

I may just run a small company (Headless Hydra Games) with a small setting (Mor Aldenn), but I still want the best possible story for my setting, and if I can’t get that, I will spend my money differently. I know I can’t pay a whole lot (being a small company and all) but I still have some expectations when I read proposals.

Here’s my advice; Read the setting guide carefully, get an understanding of the setting and try to make as few mistakes as possible. If I write that one of the guildmasters of the fighters’ guild is named Valthor of Calathia, it won’t do to call him Calthorm of Valathia and if I write that the Tower of Conjuration is called the Fallen Tower, then you can’t name it the Demon Tower. I dont think these are actual examples, so hopefully I wont offend someone in particular. I really hope that you understand what I’m saying and understand why I’m saying it. I’m not out to offend anyone, really.

You may be the best author I’ve ever met (and read), but if your story falls through, then I’m afraid I can’t hire you. I will help the author with the specific details, of course, but please dont write anything that contradicts anything from the Guide!

The Mor Aldenn Notebook?

July 16, 2009

One of my products just got its first review today (I’m not gonna post a link, you can pobably find it if you want to). It was pretty positive, but it still got me thinking of how to improve it a little bit to make it even better.

For one, I’m thinking of adding a greyscale map, showing the really important parts of the city, allowing the GM (or players) to add notes directly to the map.

What do you think the Notebook needs to become an even better (free) product? Imagine that I had half an hour to spare on this and no budget (meaning no new art), what could I do to make it even more useful?

Oppinions please.

Update!

May 19, 2009

Here’s a complete update on the Mor Aldenn project!

A Guide to Mor Aldenn: The first draft of this small pdf is available, just drop me an email, or a comment here (with your email). Its still lacking a few things of importance, like several shops to make the city useful, a few important NPCs, a section on the history of the city, a short timeline and several pages of character creation notes (along with a few feats and some spells for the mages). The guide also needs some artwork.

A Trail of Poison (A Mor Aldenn adventure): This will be the very first Mor Aldenn adventure, and its come along nicely. I need to write the last part, and then update the statistics when the Pathfinder RPG comes out in August. I also need a few more illustrations.

Thieves in the Barrowdelve (A Mor Aldenn adventure): This will, probably be the second Mor Aldenn adventure, and I have yet to start writing the adventure. All I have so far is the synopsis and a short introduction. This adventure needs artwork as well.

The Mor Aldenn map: Done, completely. I even have several versions, which is very nice.

Cover artwork: I just hired a talented artist to do three covers for the three books above. He will remain unknown, until I have approved his sketches. However, I’m very confident in his abilities.

Playtesting: I’m still thinking about playtesting the setting and especially, the first adventure. However, my group is currently touring the streets of Ptolus, and that game is just too good to give up! That leaves the possibility of a pbp game…

Cartography for A Trail of Poison: Jonathan Roberts have agreed to create the first adventure map, and I’m very excited about that. Also, I think I’ve settled on how the tower is going to look, finally, and Jon if you are reading this… I’ll send you a new sketch once we hit june! :)

The Design Blog: Material on the Design Blog has been nonxistent for at least a month, but I will pick up the pace once School slows down. 

Thats it for now… thanks for checking in!


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